Posted by Ironshef on Oct 20, 2009

Resident Evil: The Darkside Chronicles

Off the bat, let me admit to not having very much in the way of Resident Evil knowledge; I’m not a hardcore fan of the series. But while I enjoyed my recent hands-on time with two levels of Capcom’s second on-rails lightgun shooter, Resident Evil: The Darkside Chronicles, which takes you through re-imagined levels from Code Veronica and RE2 along with some original stages, I’m a bit surprised by the game’s overall lack of suspense. Theoretically, it’s creepy to walk around darkened hallways of abandoned buildings, but the effect is pretty much ruined when you’re not on the edge of your seat waiting for the next zombie that may or may not jump out at you around the next corner.

In the two levels I played, my character walked extremely slowly. On occasion, they’d sprint forward of their own accord — hence, being on-rails — but other times, they would just move forward at an excruciatingly slow pace. It’s not that I don’t have patience; it’s just a bit jarring to walk so deliberately when the characters are speaking so animatedly and the background music sounds like a spirited JRPG fight theme. Not that that’s a bad thing — it’s just incongruous. It doesn’t do the suspenseful tone any favors either.

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