It was the fall, and it was Friday, and I was in 7th grade at Walker Jr high school in Orlando, Florida. I was into a lot of things, mostly baseball and bad company, and I’m not talking about the 70’s band. These were the days where a trip to the principal’s office meant you needed to swing into the bathroom first (tricks of the trade I suppose) and load up on toilet paper because you were about to get lit up! The school disciplinarian looked like Tommy ‘Tiny’ Lister Jr and wore a permanent scowl for a smile. Mr. Singletary was his name, and unfortunately for me he knew my backside all too well. That day, he was going to get another shot to tee off on it! Why I wound up in his office that day I can’t recall, but I do remember it being an extra busy afternoon. I scanned a room of many faces for a familiar one hoping there would be an empty seat next to it. Misery loves company! I sat next to this kid who I recognized from 3rd period class, and the same lunch period as I had. Richie was his name, and he looked nervous as heck! For all my fake bravado, the second my name was called, I would get nervous quick too. He was up first though, and the wait was worse than being in line at the DMV. You couldn’t really hear anything even though everyone tried. What you could hear was “WHACK WHACK”, and you knew it was seconds before the next person was called. Debo was bringing the perforated wooden paddle that day. Then a few seconds later, the door opened and out walked another watery eyed derelict trying to hold back the tears of pain. Good thing I loaded up on toilet paper! “Popeson, get in here boy!”
The next day was Saturday. Saturday’s was my day to try and make money, and as a 12yr old in 1983, it wasn’t easy. I hustled, and on this day I pushed a lawnmower through the neighborhood pitching my Sears Craftsman & Landscaping service. I knocked on every door offering to mow their lawn. I actually enjoyed the work (and still do to this day) and for 10bucks, front and back, I did pretty well some days. Typically, I would take care of the customers that expected me every Saturday first and then push through the neighborhood looking for new ones. This day I was in uncharted territory. I knocked on this one house and waited for a response, and when the door answered it was Richie, the kid from the disciplinarian’s office yesterday. We joked about yesterday for a second. Lying to each other about how it didn’t even hurt, and suddenly he said, “I’m playing this game called “Zork”, wanna check it out? (It was actually Zork 2 The
Wizard of Froboz) I said sure, went in, and from that moment on I was captivated by gaming forevermore. The text based game was so descriptive I didn’t need images. I loved it, and I didn’t want to go home to my now boring collection of Star Wars action figures. Richie had a friend name Michael who came over, and while we all combined our mental wits to defeat Zork that day, he mentioned this thing called Atari. Richie responded, “yeah sure, lets go do that!”. I sat there with a blank stare wondering what the hell is Atari, and how could it be better than this?!?!
In one day I was exposed to a commodore 64 and an Atari 2600. The joystick was like a melded stick of butter in my hands! Every game I played I was a natural at and my new friends discovered my super competitive nature wasn’t my only issue: I was pretty mouthy about it also. I was dubbed “King Crapecan” that day because in all the days of their existence, neither of my two new cohorts knew anyone who talked so much junk. Most of my friends today would all agree that’s right on point still. Well, several hours had passed and Richie said, “hey we should make you a D&D character, and you and Michael can adventure together,” “ahh D&D, you mean like the Saturday morning cartoon show?” (What ever happened to Saturday Morning cartoons anyways?-new generations happened I guess! It use to be an American pastime!) That day was my introduction to not only video games but D&D as well. For the next year, I practically lived at Richie’s house!
I loved it all! Hello Grayhawk! Captain Kick your arse is here! When I wasn’t playing Atari, or staging Star Wars battles with my figurereens, I was creating maps and dungeon crawls for my friends to adventure through. It consumed me, and my mom was happy because it kept me out of trouble. I remember regretting creating a map at school once because I got caught and the paper was confiscated. The teacher hung me out to dry in front of my class mates that day, and then the whole school knew and reminded me daily about my dungeons and dragons. People slander what they don’t understand, as man has throughout the ages, and D&D had bad connotations attached to it in the early 80’s. Some whack job in Seattle killed himself because his level 99 mage was killed, and ruined it for everyone! The catholic church pointed at it as the gateway to Satan, as they do everything that goes a rye. However, adults were easy to convince and reassure it was just fun to pass the time and they weren’t going to have to call upon the local priest to exercise Bhaal from my person. What wasn’t so easy was the immature kids. Kids are cruel, and in this Jr high, they were exceptionally wicked. I accepted my label and embraced my ability to imagine a world of limitless potential and chance. A world I often wanted to escape to because the one in which I actually resided in often didn’t understand me. I was a gork! This is a geek & a dork all rolled into one. Small price to pay for happiness!
In Retrospect, the 80’s were awesome. My life revolved around 5 thing’s: Playing video games, playing D&D, playing baseball, school, & collecting Star Wars action figures (probably in that order to). 3 weeks after I was awakened to the world of Atari, I finally had one of my own (Lawn jobs add up!) I remember missile command was the first game I bought. I couldn’t obtain the games fast enough. Every store I went to I sprinted to the Atari games shelf to see what was available. Over the course of the next 3 years I grew my collection. Michael and I collected these tapes like we were in a nuclear arms race. I reached 50 first, and when I went to a friends house to play them I couldn’t just bring the one or two we were going to play. No, I had to bring all 56 in my green suitcase busting at the seems with games. My favorite Atari games were, Galaxian, Pitfall, Asteroids, Sinister, Joust, Adventure, Burgertime, Donkey Kong, and top honors goes to Taito’s 1984 port of Mr Do’s Castle! The best part about the Atari game system I think was the simplicity of the joystick.
Although games are much more complex nowadays, there really hasn’t been a joystick that has felt better in your hands. The Atari joystick was a perfect fit and took a pretty good thrashing too. Consequently, 56 was the pinnacle of my Atari tape horde, and I went through quite a few joysticks in my time too. However, interest fizzled for Atari in late 1987 as the fall of 87 was my sophomore year of high school. As most young males, I exhausted a lot of energy those days trying to be all things to all people. The next 7 years of my life the only gaming I would do would be in various arcades. I was now a mobile teenager!
In Florida, you can drive a car on a restricted license at age 15 (daytime driving). At age 16, you are free to drive without restriction. As such I saved my entire 15th year for a car the day I turned 16. I was ready on that day, and a 84 VW Jetta was my prize. I was “jettin” everywhere in my Jetta! One of the first things I did was get the job I really wanted on weekends: The local arcade at the mall. It was the “perfect job”! I was making money, and playing games being in the place that I was previously spending all my money at playing those same games! More importantly, now I had a justifiable reason for the parental unit to be there basically all the time. This place was the cream of the crop as far as arcades went. 4 player Gauntlet (elf needs food badly) , Zaxxon. Ghost’s & Ghoul’s, Donkey Kong, Paperboy, Spy Hunter, Joust, Contra, Burger-time, and ton’s more.
My employment at the arcade was before the fighting game movement, and thank goodness. I vaguely remember the first day Tekken came out sometime in 1994, but what I do remember was not liking it. I didn’t subscribe to the whole fighting game genre. I found them boring button mashing games that sucked your quarters faster than any game ever. Plus they all cost twice as much-as if! I could hang in the arcade in my day with 8 quarters for 8 quality games and it take me 3.5 hours before brokeville. Whereas Tekken could lay waste to my 8 quarters in 8 minutes! I just wanted my Hyper Mrs. Pacman & Gorf. Gorf might actually be one of the first arcade games I ever played. (If not it’s Space Invaders or Defender). One of the first games if not the first to have a robotic voice over in the game telling you what needed to happen. I think it was the first game to allow you to add additional quarters at the beginning of the game so you could have extra lives, but I may be wrong on that one.

Gorf was originally conceptualized as a Star Trek game to coincide the release of a movie. Notice the mother ships resemblance to the Enterprise.
The previous 5 years were a meandering collection of failures, discovery’s, and tough lessons learned. That said, in 1995 sanity resurfaced and Sony released the Playstation. Yes I was one of those freaks that camped out at a store to be one of the first to get one, and got one I did! September 9th 1995 was the US launch date. The console was released a year earlier in Japan. This release brought me back into gaming. Quickly the same obsessive needs to collect games reoccured and they began to pile up again.1995 was also the year I got my hands on a PC. My roommate at the time dropped a small fortune on a PC and picked up some games called “Doom” & “Duke Nukem”. He turned me onto them and I remember the next week I was in that seat religiously! I played “Doom” from start to finish, and it was awesome! I was glued to it. I even fell asleep in the chair a few times, and took a day off from work when I really didn’t need to just to keep playing one evening. Totally addicted!
Doom was revolutionary! At that point in my gaming life I was still just a gamer. I knew I wanted more, but didn’t know what or how. Three years later, in early 1998 I got my first PC. It was a 733mHz pentium POS. Right about at the same time I met & moved in with Ironshef. We hit it off immediately and had a lot of the same likes but all the perfectly aligned dislikes. I believe one of the first games we played was the RTS: Caesar. We also had a PlayStation 1, and there were some great undervalued titles that were a lot of fun to play co-op on. Namely, this game Spec Ops. It was a 5.99 bargain burner and had a sequel or two as a result of it’s popularity and low cost. I think we finished all 3 releases over time. The huge title for me here was in March of 98, eighteen months after its release to the PC in NA, Diablo was out for the PlayStation. We played it until our blisters blisters bled!
Later that year my zeal for gaming would find full throttle and never let up again. On November 30th 1998, Bioware released Baldur’s Gate and for the next 3 months, our lives centered around one little PC playing this game. We had defined shifts and we sat in for every second of them. This game not only pulled me into PC gaming for good, but it gave me a new perspective about gaming that I had not seen before. Because we both had long standing D&D backgrounds, and Ironshefs’ was more concrete than mine-in fact he had the memory capacity of 3 brains when it came to recalling every single nuance about a module or dungeon crawl, or monster, and it served us well playing the game Baldur’s Gate. ( Ironshef is the guy who can hear a song on the radio twice and than sing it word for word in the car the third time, and usually better than the person who sang it originally to boot-redonkulous!) We played through the game both and at it’s conclusion two things were abundantly clear: 1. That game was awesome! 2. We could do it better! Idea’s for a game similar in story were flowing like a river surge hell bent on consuming everything in its path. The apartment had every wall covered in sticky poster pages from Office Depot loaded with concepts, ideas, characters, plots, and all sorts of analysis. Subsequently, we played Ice Wind Dale and it’s sequel and than Baldur’s Gate 2 when it came out. My first MMORPG was to be Everquest which was launched in March of 1999. Both Ironshef and myself cruised down to CompUSA and picked up a copy. We loaded it, signed up, and launched it only to discover huge disappointment set in. This game was 3D and that was new to the RPG realm. We were enjoying the isometric view previous titles used, and knew 3D was the leap developers needed to be make at that time in this space. Everquest did and failed to deliver aesthetically. Day 1 it was blocky, and just looked rough. Today it is a masterpiece of art & level design. We wrapped it back up nice and tight like it was never opened and took it back for some other game that must have not been to great cause I can’t remember what it was. Nonetheless, the dream was born, and over the next year it would begin to take shape.
So as most guys do, we sit around and talk shit to our buddies about how much better we are at everything then they are. If ever I was the king of anything, this is it! Not only do I talk too much garbage, but I have the game to back it up. Fortunately for me, the majority of the time I come out on top. Ironshef treated himself to an Xbox and slowly games amassed for it. Most of the games sitting around the house were EA sports games: NCAA, Madden & Tiger. King Heff, Mike “EFIN” Brown, Sin Donor, Ironshef, Scotty F, and myself would usually sit around and play these games till we passed out or broke our fingers, whichever came first. Due to the instigating nature of my shit-talking an idea was conceived to once and for all put an end to the hype of each individual: The Burbelflickle Cup! (Burbelflickle was just a funny word we heard in a commercial. You substitute it as an expression to signify you got the short end of the stick-so to speak.) There is much debate about what actually occurred in these Tiger Woods matches, but let me be the first to put any guesswork to rest. I won! In fact, King Heff didn’t even finish the finals match because he was getting trounced and was too fed up with the verbal onslaught making his ears bleed. Great times! Sports games are great when you have buddies around to play them who know how to play. I don’t really play them anymore although I did pick up a copy of Tiger 2010 just to kick King Heff in the ass for old times sake. He conveniently doesn’t have XBox Live though, or so he says! Smells like chicken in here if you ask me!
In mid 2000, Ironshef and I would part as roommates but remain close friends as we both had wives to keep happy and the day-to-day grind of life beckoned. I had graduated college with a Political Science/Pre-law bachelors degree and I was trying to find a rational argument for being a game developer. I was in Florida, and that career was in California or Washington State. There was one developer in Orlando, albeit a monster of one, but one alone. Ironically, Ironshef was taking steps as well and landed a job as a tester at EA Tiburon. At this time I was accepted to Law School here in O-town by the skin of my teeth, and figured my dream of making games was just that: A dream, and I would have to settle for just playing them. My uptight and conservative classmates dubbed me “the gamer” because I was always talking about some game I was playing. In law school you get a week off after the semester before finals, not to blow stream but to take up residence in the library and buckle down cause finals are brutal and you better hope the smartest few in the class are feeling under the weather come test time! Talking with one of my buddies about games we have played they mentioned to me, “man what are you doing in this school, you should be down the road at FullSail, the game design school“. I remember getting wide eyed, sitting up, and wondering there is a school for this right under my nose and I didn’t even know it. I packed up my stuff and went to check it out.
The school took me on a tour of the campus and they had a game design & animation curriculum program that was in its infancy at this time. I was hooked, taking finals was the farthest thing from my mind suddenly. I started concocting ideas of how I was going to sell this to my wife. I knew this is what I wanted to do with my life but could I really throw 2 years of law school away (appx 50K in the hole) for 14mths of Fullsail at another 35k. Crazyness! The answer was yes, and I took a leave of absence after finals week, and was enrolled at Fullsail days later! Classes started on a month to month basis so a new class was starting at the end of the month and that was my queue.
For the first time in my life I was excited about a career, and the next 14 months would fly by. I was 27 years old surrounded by a bunch of 18, 19yr old prodigy’s. I remember 2 kids in the class use to talk about Sponge Bob Squarepants like it was their favorite thing in the world. “Sheesh,” I thought I was in kindergarten at times, but most of these kids were light years ahead of me already in understanding code. It was like French and Russian rolled into trigonometry! I had one thing everyone else didn’t have though: People skills. Most of the student body had never even held a job before so interacting with people, being a team member/player, and simply understanding how to act in public was a stretch for some. Most would become a victim of the school’s strict attendance 90% policy, but those who did decide they were there for an education wouldn’t be disappointed. I started the game design curriculum which involved coding, math, C++, and many more left brain activities. I was right of right and sucked at math! I made it through math & physics without failing, but next up was C++ and this was a 2 month course. I remember during this course the school had John Romero come in and give a motivational “this is my story” speech. Mouth’s wide open and blank stares were about even all the way across the room. It was a pretty kick ass moment in time! My class size was 15 and that class size would never be that low again as the school was about to explode with students wanting to become the next John Romero. In 4 months the class went from 15 to 50, and expansion was on the horizon for Silver City Properties! C++ was more than I could handle and I failed it twice. I made the switch to Digital Media which was more of a cross section of all things digital. This was definitely the right fit. Half way through the course I noticed I wasn’t the best at any one tool, but I was the best at bring all the sides together, identifying talent and maximizing resources, gathering requirements, and driving the projects.
About 4 months into Digital Media I began to cherry pick players to make a run at presenting a playable demo of a video game at the following years GDC (March) & E3 (May) conferences. I had the largest talent pool to pick from loaded with hungry potential and I assembled a phenomenally talented 13 man team of coders, animators, artists, and designers. With Ironshef anchored behind the scenes generating conceptual work and networking with acquisition managers, I would run point man and keep personalities invested & believing. Held together for the next 15months by a dream, several cases of mountain dew a week, and a huge investment of sweat equity on everyone’s part. We rented an apartment close to the school and lined every wall with fold out tables to support 13 PC stations. The team came and went daily, and we cranked! I did some research on games and weighed that against what could be done by a team as green as the one I put together. Using the Unreal Engine, we decided we would produce a western shooter. There were really no western games in any space, and it was “fresh meat” at the time (02). We had a better than average chance with industry veterans Jay Moore as our agent, and Tom Buscaglia, aka, “The Game Attorney” as council. The game was to be called “Boomtown”.
GDC rolled around fast, and like most games we weren’t totally finished with what we wanted in the demo. Victims of feature creep and a desire to showcase perfection, we had 11 confidential showings which trimmed to 6 when we arrived and long story short we didn’t get any deals despite getting looked at hard and holding a verbal commitment with one publisher (which means squat). We were told we were green, and there were no western games out there to base any numbers for sales expectations against. What we did find interesting is look at how many games were produced after 02 that were western games, or even western shooters and suddenly there everywhere. Live and learn! E3 wasn’t much different. We reworked it and got in the final features we wanted but we didn’t stand a chance. Nonetheless, what we did get was the experience of a lifetime! 13 individuals worked day and night in between the work they needed to produce to graduate school (we did this while we were students). We had a lot of support from great friends like Shadows in Darkness, one of the best animation studios in the world located in Ft. Lauderdale, and now defunct Digitalo (Devastation 03). Even FullSail quietly hoped we would succeed because we would validate their program even further. They would be successful with or without us, and they needed to remain neutral for obvious reasons. Despite all this working for us, time, inexperience, and most of all money were too much to defeat and we would succumb to it all in 03.
FullSail was a great experience, and I recommend them to any student serious about a career in the digital arena. (I was not paid or asked to say that. That is my personal opinion as is everything in here. )Walking away from all that wasn’t easy, but forever more I would be a connoisseur of interactive possibilities. Luckily, there wouldn’t be a lot of down time between huge endeavors and the next was upon me, in a different sort anyway. In June of 2003, Star Wars Galaxies was released and for the next 2 years straight I would be consumed! (I can’t tell you how pleased my wife was with this.) SWG was remarkable and is still today the best crafting experience in a MMO ever created! I would also play Warcraft, Vanguard (Yes I was swept up in the hype too), and later Conan, and none of those experiences would even come close to matching SWG’s crafting system. Vanguard came close, but so many other unfinished issues overshadowed a possible return to that game. SWG was unique in many ways but its crafting system stood out. Not only could I name an item whatever I wanted to, but I could produce an item unlike any other in the game due to dynamic attributes of each of the items components.
What the big lure to SWG was it had one super ingredient to success no other story could replicate. There was a global race to achieve 1 thing first, and no matter how long SOE wanted to string us out, we were going to compete in that rat race. The race to unlock Jedi was on from day one but it would be over a year and need many clues from SOE before anyone would figure it out. To be able to do something no one else can was unparalleled in a virtually any game, let alone one full of player characters demanding equality & play balance. The problem was no one knew what the formula was to become Jedi, and SOE had to find a way to tell us, without telling us. With the impending release of Warcraft in just a few months and many people fed up with nerf after nerf attempting to level the playing field more and more, SOE announced mastering 5 unknown professions would unlock Jedi for a player. People began grinding professions they would have never otherwise touched before and new game play was discovered for better or worse. Once Jedi’s were unlocked demand was high. They became available on ebay for 2K, and for some reason that upset SOE. The economy in SWG was more unique and capitalistic than anything ever seen in a game before. I owned my server Corbantis, metaphorically speaking of course. I had max credits everytime I logged in. My main player Maxium Dakkar and was a modern day warlord with multiple imperial guilds doing my evil bidding. Player cities, and player houses made personalization grander than ever seen before. I spent days and days issuing text commands just moving items around in my house decorating it. Sinking items into the wall and floor to hide a portion of it only to make it look like something entirely different! SWG was an awesome game and SOE destroyed it by nerfing it repeatedly and eventually killed it completely by trying to make its combat system that of Warcraft’s. I jumped ship right after the release of Jump to Lightspeed. Abandoning almost 2 years of collecting uber resources, established store fronts & venders, and flourishing relationships with other players. It wasn’t easy, but people were leaving in droves for the next big thing: Warcraft. SOE consistently made it easy to want to give it all up. What SOE failed to realize is the player community made this game after the developers released it to us. Yes, SOE provided content updates, but what I am referring to is the areas the game elevated to that even the devs never envisioned it would go. Namely the economy. SOE destroyed this game by trying to control all aspects of it.
People were disappearing from SWG at such a fast rate after Warcraft was released in late November of 2004. Within 2 weeks SOE was a graveyard, and in the interests of being a part of the next big thing, I jumped ship and got busy with a new kind of level grind. For as long as Warcraft has been out now, some 5+ years going strong, I only lasted 7 months. Honestly, I hated the game. I couldn’t stand the cartoon feel it had to it. There was no believability or immersion, I was playing a well orchestrated kids game loaded with kids! Total disregard for the color palette or an over indulgence in it. Either way, Warcraft sucked! What especially was disappointing was the crafting system! Any item I made was absolutely no different than any other same item made by anyone else. I couldn’t be a merchant outside of this ridiculous auction format and it was clear Blizzard was trying to stay in control of the economy in this game: Boring! Even pvp was boring. Now Ironshef hasn’t stopped playing it and he informs me I am missing out on huge coordinated battles that require mastery of the classes, and timed attacks by those engaged in the high-end group missions. If I gotta grind the world and back just to do that, no thanks. I’d rather slam my head in the car door a few times!
Warcraft has transcended the industry in many ways. Mainly due to the fact it is kid friendly which helps its acceptance in all circles. 4 Wheels of Fury: A Toyota truck commercial where a Tacoma drives into the mouth of a dragon and bursts out of it’s gut was a trend setter for companies to get the gamer vote and confidence in consumer products. Despite my dislike of the game that was pretty cool! Most recently, we have seen Mr. T’s mohawk grenades, which is really just a commercial promoting the playing of Warcraft. Warcraft has reigned supreme because no one could do it better.
Vanguard & Conan had the potential, but both failed to deliver in the long run! Vanguard saw my attention for 30 days, and although crafting was better in this game, it just seemed to cookie cutter and clone like to really be interesting enough to give it the kind of time a MMO requires. Diplomacy in Vanguard was new and interesting. The game had potential. Vanguard changed hands from Sigil to Microsoft to SOE, and in all that mess too many exec’s tried to put their stamp on the game and just wound up bastardizing it instead. Conan won me over at first. It was the focus on graphics and violence that pulled you in up front, but lack of gameplay once that novelty wore off is what pushed me away. The single player mode born into MMO universe at the outset of the game was fun and different. I got a character to level 80, started a guild, but it suddenly seemed very incomplete once I got there. Elite content for solo missions or groups wasn’t there. You couldn’t do anything just about with guild cities and the amount of resources they made you get to produce them was insanely ridiculous. It was like they were trying to keep you busy while they got the functionality in the game for the cities. In addition, they were located in instances. So your city couldn’t be seen by anyone. In fact, it could only be seen by your guild mates or those scheduled to do war with you. I am sure the game has improved since then, most all games get a chance to improve over time, but once you lose a user, there is no guarantee they will return, and I seldom ever do once I move on. As such, neither of these games could compete with WoW. When you here server consolidation is coming that is another way of saying we have so few players left that were going to save resources and lump you all together. Gotta give Age of Conan props though for being the first game to showcase full frontal nudity. It’s PG nudity at it’s cleanest I suppose. Publishers are scared stiff to go where everyone wants games to go!
From time to time Funcom still sends me e-mails trying to get me to reactivate my AOC account, but the way I see it there are way too many great games out there to settle. I wouldn’t define myself as a console guy but I do like, and own, the XBox 360. Jumping between that console and the PC, there have been some phenomenal games released in the last year and a half in the FPS single player/multiplayer genre. CRYSIS, Battlefield 2142 & Bad Company, kicking King Heff’s ass in Tiger 2010, Left 4 Dead, Fallout 3 plus all the additional free content downloads that you could play post completion. Fallout 3 was awesome. Although they broke a cardinal rule with the repetitive 50’s radio music! Yeah you could turn it off, but still, it was brutal! Still an awesome game though. Great story! Lincoln’s Repeater and the Alien Pistol were my favorite weapons! I played through Assassin’s Creed on the 360, and after I finish Borderlands on the 360 (What I am playing now & my next review) I’m playing Batman-Arkham Asylum (PC) and then Assassin’s Creed 2 (360). It’s a tough life I know, but seriously no story has out been better assembled in the last 2 years than Bioshock. Released in late August of 07, Bioshock is a 10 all around. I loved the hacking mini-game. So simple, pure fun, and so well integrated into the story. Needless to say, I can’t wait for Bioshock 2. COD MW2 Multiplayer will consume me so I’ve been putting it off.
So this probably needs to be redefined somewhere between a gaming bio and a book! That said, this is my story, and I’m sticking to it. Hope you enjoy! If you are a developer and you have a game you would like me to review, please send an email to mindflyer@ezgamerz.com.
Affiliations: Aikikai
Previous Affiliations: The9/5Rut
Aliases: Mindflyer, Maxium Dakkar, MohaTango
Fav Game Genre: MMORPG
Secondary Genre: Shooters
Fav Movie Genre: Period Movies
First Game: Zork 2
First Arcade Game: Gorf or Space Invaders(not sure)
Fav Game All-time: SWG/Baldur’s Gate
Favorite Developer: Bioware/Id
Favorite Animators: SID: Shadows in Darkness
Favorite Game Design Icon: John Romero
Favorite Level Designer (besides me): Vic Deleon
Favorite Team Baseball: St Louis Cardinals
Favorite Team Football: Philadelphia Eagles
Favorite Team Basketball: Orlando Magic
Favorite Team Hockey: New Jersey Devils
Favorite Movie(s): Last of the Mohican’s, Braveheart, Apocolypto, 300, Gladiator, The Patriot